Hushfeed is like Tinder for unfollowing on Facebook
I kind of had to hack Facebook to make it work
I kind of had to hack facebook to do it;)
NOV 2015
ROLES: SOLO DEVELOPER, DESIGNER
FRONT-END: SWIFT, OBJECTIVE-C
BACK-END: NONE
TIME TO COMPLETE: 2 WEEKS
I WANTED TO HEIGHTEN THE IRONY THROUGH A DELIGHTFUL SPRING ANIMATION
THIS EXPLOSIVE TRANSITION WELCOMES ALL YOUR FRIENDS INTO THE SCREEN TO REINFORCE THE FUN VOICE OF THE APP
I WANTED TO EXPERIMENT WITH REALISTIC BREATHING PATTERNS FOR A FUTURE APP I'M MAKING
The Story
Hushbook (later renamed Hushfeed) started as a technical challenge for me. I wanted to see if it was possible to somehow unfollow people's friends. This led me through a few hacks around the Facebook API and eventually I found a way around the API constraints (sorry can't disclose it because Facebook asked me not to).
Once I had a technical proof of concept, I wireframed the UI and spent the next two weeks coding the app.
In my wireframes I focus on the UX of the app flow and the general shapes of the design. Once I've ironed those out, I use it to make sure the code logic is sound before I write one line of code.
At this stage, I'll usually hack together in Swift the wireframes into a prototype in 1-2 hours. This amounts to a bunch of images manipulated by code to create a happy path and test key animations. Then I use these in-phone prototypes to test the UX of the app on 3-5 users.
In Hushfeed, I wanted to move quickly so I skipped this step. This is an example of an early wireframe.
After the wireframe stage, I throw together a quick prototype to iron out colors and animations. In my general workflow, once I've ironed out the design stage, I do 3 rounds of 3-5 in-person interviews to make sure the interactions and usability of the app are up to par.
In Hushfeed I also skipped this step for the sake of time. Here is an example of a wireframe with design applied to it.
Coding the app moved very quickly with all these steps complete. The actual programming itself took about 1 week of work. The animations took the longest mainly because I'm a bit OCD about timing curves and improvise with certain animations.
The end result was a pretty amazing flurry of press, users and interesting conversations with Facebook. All in all it also gave me design and animation assets that I can use in future projects.